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# Meet the ArtistsDesigners

Explore the designs and motifs of William Morris, Charles Rennie Mackintosh and Vivienne Westwood. Practice design techniques, including symmetry, and design a wallpaper pattern, a chair and a jacket under their inspiration. Learn about different design media and how to use drawing to develop design ideas. You will cover Art & Design as well as Maths and D&T objectives.

## Session 1 William Morris (I)

### Objectives

Art and Design

• Develop techniques, including control and use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
• Improve mastery of drawing techniques.
• Learn about great designers in history.

Maths

• Identify lines of symmetry in 2D shapes presented in different orientations.
• Complete a simple symmetric figure with respect to a specific line of symmetry.

### Teaching and Activities

Explore the distinctive design style of Morris and the patterns he designed. Identify his style and influences as well as his use of mathematical pattern and symmetry to inform their own designs.

Teaching Outcomes:

• To learn about the life, work and influences of William Morris.
• To sketch and create motifs of personal interest.
• To identify symmetry in patterns.
• To complete symmetrical images.

Children will:

• Explore the designs and motifs of Morris, identifying key techniques, style and influences.
• Sketch aspects of a personal passion in order to create a motif design using Morris as an influence.
• Complete, recognise and use symmetry in patterns.

### Provided Resources

• Pattern matching activity
• Morris image & influences
• Examples of earlier art
• Motifs vs nature images
• Circus of activities
• Symmetry challenge drawings
• Motif ingredients
• Sample sketches and motifs
• Birds drawn by Morris

• Sketchbooks
• 2B pencils

## Session 2 William Morris (II)

### Objectives

Art and Design

• Develop techniques with creativity, experimentation and an increasing awareness of design.
• Improve drawing techniques.
• Learn about great designers in history.

Design and Technology

• Design innovative, functional, appealing, fit for purpose products.
• Evaluate ideas & products against their own design criteria and consider the views of others to improve their work.
• Understand how key individuals in D&T have helped shape the world.

Maths

• Identify lines of symmetry in 2D shapes presented in different orientations.
• Complete a simple symmetric figure with respect to a specific line of symmetry.

### Teaching and Activities

Reflect back on Morris’s techniques as they print their own Morris inspired textiles or paper.

Teaching Outcomes:

• To create block printing tiles based on previous motif design.
• To print a textile or wallpaper design using the influences of William Morris.
• To design & create a pattern for textile/wall paper design.
• To create patterns that use symmetry.

Children will:

• Create block printing tiles and print design using paints.
• Design a textile/wallpaper pattern using Morris’s style, techniques and influences.
• Use symmetry in pattern design.

### Provided Resources

• Guidance on preparing paper and blocks for printing
• Comparative designs

### You Will Need

• Paints
• Styrofoam
• Calico and/or paper to print onto
• Rollers

## Session 3 Charles Rennie Mackintosh

### Objectives

Art and Design

• Develop techniques, including control and use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
• Improve mastery of drawing techniques.
• Learn about great designers in history.

Maths

• Measure lengths in cm/mm.
• Draw 2D shapes.

Design and Technology

• Develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.
• Generate, develop, model and communicate their ideas through discussion, annotated sketches and prototypes.
• Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.
• Understand how key individuals in Design and Technology have helped shape the world.

### Teaching and Activities

Discover the art-nouveau style of Mackintosh and explore the interiors and furnishings he designed. Identify his style and influences and create your own Mackintosh-inspired chairs, using 2D and 3D shapes.

Teaching Outcomes:

• To learn about the life, work and influences of Charles Rennie Mackintosh.
• To explore designs of Charles Rennie Mackintosh chairs.
• To design a chair inspired by Charles Rennie Mackintosh.
• To draw a chair using 2D shapes.
• To measure lengths in mm and cm to create a chair prototype.
• To identify design criteria for a Mackintosh inspired chair.
• To design and create a prototype for a Mackintosh inspired chair.

Children will:

• Explore Mackintosh’s chairs and accurately draw out their own design
• Design and make a prototype of a chair using Mackintosh’s style and techniques as an influence
• Use 2D shape and accurate measuring in their chair design

### Provided Resources

• Images: Mackintosh, Willow Tea Rooms, Mackintosh chairs
• Chair design pack
• Images of contemporary chairs

### You Will Need

• A range of chairs from your school
• A range of Design and Technology materials
• Rulers, protractors

There are no weblinks needed for this session.

## Session 4 Vivienne Westwood (I)

### Objectives

Art and Design

• Develop techniques, including control and use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
• Improve mastery of art & design techniques.
• Learn about great designers in history.

### Teaching and Activities

Discover how Vivienne Westwood influenced modern clothes design and explore an array of her more famous creations. Identify her style and influences and develop their fashion sketching techniques, in preparation for your own Westwood-inspired design.

Teaching Outcomes:

• To learn about the work, life and influences of Vivienne Westwood.
• To explore the experimental designs of Vivienne Westwood.
• To identify key features of Vivienne Westwood designs.
• To sketch a Westwood-inspired jacket design.

Children will:

• Explore the designs of Westwood, identifying key techniques and styles.
• Identify ‘classic’ Westwood design features.
• Practise the sketch techniques of fashion design.
• Sketch a jacket design inspired by Westwood.

### Provided Resources

• Westwood image
• Westwood fashion images including jackets and sketches
• Body templates

• 2B Pencils
• Paper

## Session 5 Vivienne Westwood (II)

### Objectives

Art and Design

• Develop techniques, including control and use of materials, with creativity, experimentation and an increasing awareness of different kinds of art, craft and design.
• Improve mastery of art & design techniques.
• Learn about great designers in history.

Design and Technology

• Design innovative, functional, appealing, fit for purpose products.
• Evaluate ideas & products against their own design criteria.
• Understand how key individuals in Design and Technology have helped shape the world.

### Teaching and Activities

Recap on Westwood’s style and influences as you design your own Westwood-inspired jacket. Use the techniques of fashion design sketching and playful use of colour, shape and texture as you create your detailed design board.

Teaching Outcomes:

• To explore the experimental designs of Vivienne Westwood.
• To identify key features of Vivienne Westwood designs.
• To sketch a Westwood-inspired jacket design.
• To create a design board for a Westwood-inspired jacket design.

Children will:

• Explore the designs of Westwood, identifying key techniques and styles.
• Identify ‘classic’ Westwood design features.
• Create a design board for their jacket design.

### Provided Resources

• Sample design boards
• Design board packs
• £500 ‘gift vouchers’

### You Will Need

• A2 card
• Design board resources
• Magazines